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"Where other games are inviting you to live out your perfect fantasy in that you can date whoever you want, you can get married to whoever you want and it’s up to you, Spellbound is a little less forgiving.
Dates can go wrong, things can go wrong, it’s more about that school experience.
Wargroove is referred to as a smaller Chucklefish project, relatively speaking—six or seven people are working on it, with a release date targeted for early next year.
Meanwhile, around nine or ten people are already working on Spellbound, and like Wargroove, it's partly inspired by games from old Nintendo consoles.
"I like to put it down to everyone [getting] excited about the magic school flavour of the month, so if this was ten years ago it would have been, 'oh this is just like Harry Potter' and now it’s, 'this is just like Little Witch Academia.' In ten years [it’d] be something else."There's no better time for a game like this, and these early looks at the game's world and characters have produced a pretty amazing reaction.
Look out for my upcoming Chucklefish profile piece on PCG in the near future, where the team discusses the idea of being commercially minded as an indie developer, how the studio picks its future projects and more.
"We know about the larger, overarching world stuff," says Brice. It’s not trying to be high fantasy, it’s not trying to tell a particularly dramatic story.
It's in that Harvest Moon/Stardew Valley vein of, here’s a world, enjoy being in it, learn something from it, maybe make it your own a bit.This is still very early on in development—founder and director Finn Brice says a formal announcement is "maybe quite a way off", and suggests that it's around a three-to-four year project in total.Chucklefish is happy to talk about the game now because its developers like being transparent about their creative process, in what's often a bizarrely secretive industry.Last time we covered this game it got an enormous response, so I thought readers might enjoy these insights on the game's dating system, combat and influences.During the interview, the staff referred to this project as 'Spellbound', a working title that's been doing the rounds for a while now, so that's how I'll refer to the game here."Most of the people around here are very young, and I think this is a game that comes out of their personal experiences, so it definitely has that going on." The idea of a magic school combined with the game's look led people to assume Spellbound was inspired by the anime Little Witch Academia, but that's not the case, as the developers told me before.Baylis elaborated on why people made that comparison during our conversation last week.""But inside and on top of that there’s a bunch of different facets of gameplay, and I think all of those are drawn on in individual games as well," Brice continues.As it currently stands, the game's combat will draw from 2D Zelda games.was published, the earth was "scientifically" determined to be 100 million years old. In 1947, science firmly established that the earth was 3.4 billion years old.Finally in 1976, it was discovered that the earth is "really" 4.6 billion years old… The answer of 25 million years deduced by Kelvin was not received favorably by geologists.